I don't think I ever fought the Matriarch in HoE, however, so I can't compare them. In HoE maybe Hans because of the Fleshpounds. But at range he is quite harmless and his ray is easy to avoid, so good teamwork puts him down without an issue □ĮDIT: I mostly play Hard or Suicidal. The minions are very strong and when he rages on me, I usually die when people feed him. The abomination spends most of the fight sleeping/stunned and if you have a good medic, most of the poison damage is somewhat irrelevant. I have seen him wipe out 5 players at once like this. If you try to take out the edars then she just catches up and finishes you off. Patriarch and Hans can be easily put doen before they even get to heal, Hans is only strong in certain circumstances, when he is lucky to get his nades in a crowded place and the team is not paying attention. Matriarch is just objectively the hardest boss because she's unfun to fight because of edars and therefore you feel less motivated to not die quickly and get it over with. When compared to her, the other bosses feel like holidays, really. So, not only is she strong at short and long range, she also has, in my opinion, the most difficult minions to deal with. Then she has camouflage, which is not so OP on itself, but together with all her abilities makes it quite hard. She is strong in every level: she usually kills me in two melee hits, her laser attack does ridiculous damage and if I am unfortunate enough that she targets me as I enter a corridor, I know I will die. If you get caught up on something though, things can go bad pretty fast. His minions also have a ton of HP and continuously spawn so you can't afford to waste ammo on them. He's not too hard to kill, but you have to finish him off quickly, otherwise he'll fill up the map with piles of splooge. The QP's he spawns can trip you up of you're not careful, but aside from that, his low walking speed after attacking makes it easy to gain some distance. This is off memory, but: The patriarch was one really demented skinny santa. His ranged attack doesn't do nearly as much damage as the other ranged bosses. KF1 did a lot more than what you were hoping hehe. He can be easily outrun, and you can finish him off quickly if you don't let him heal, but his rockets do a lot of damage. But his grenades can be a real threat if you don't plan your route very well. Hans thankfully announces every attack, so he's at least predictable. Both of them are fast and have powerful ranged attacks that can bring your HP dangerously low in an instant. Weaker versions of all but the Vile Matron can appear during Holdout Mode, however.I think the Matriarch goes without saying. In Story Mode they are always fought only at the end of their respective levels. Killing Floor: Incursion has the Scrake, the Fleshpound, and Husks upgraded to be boss enemies, along with a new boss in the Vile Matron. The cutscene for each boss contains the name, the boss taunting the players, and a random tip to help the players defeat the boss. Which boss the players will face is random each game. Hans Volter, King Fleshpound, the Abomination and The Matriarch. Killing Floor 2 brought back the Patriarch, as well as introducing four more bosses Dr. Killing Floor: Calamity functions the same as the first game, with the Patriarch being the only boss. He will always appear and can be backed up by weaker specimens when he retreats to heal. Killing Floor only has a single boss, the Patriarch.
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